![]() ![]() I'd argue that effective DRM solutions are absolutely necessary to implement the digital future. The most famous (some would say infamous) example of DRM is Microsoft's Windows Media DRM scheme, but other companies have worked up their own solutions, including RealNetworks and even Apple, although the latter's DRM implementation is limited solely to a single media type (music) purchased from a single source (Apple's iTunes Music Store).Ĭontrary to many opinions, DRM isn't bad per se. To protect against this lawless (and penniless) future, media creators and distributors-these days, primarily record companies and movie companies-are turning to Digital Rights Management (DRM) schemes, which offer electronic protection for digitally delivered media. Why buy a CD when your friend can give you a perfect digital copy for free? There's just one problem with the notion of digitally delivering media: Because every digital copy of a song, book, or movie is a perfect, exact replica, users are more likely to pirate content-knowingly or not-simply because it's so easy. Whether you realize it or not, we're headed for a fully digital future, and no outcries about the perceived benefits of your favorite legacy media type are going to change that. Traditional markets for media-the audio CD, paper-based books and newspapers, DVD movies, film-based photographs, and so on-are on the wane. We live in an age of confluence and change. If you have no idea what I'm talking about, let's backtrack a bit. In other words, I've got bad news for Apple: Unless you make some changes, and quickly, you've already lost the game. But as much as Apple's fans would love to believe that one company can go it alone against a consortium of consumer electronics and PC industry titans, both history and current events tell us otherwise. Continued abuse of our services will cause your IP address to be blocked indefinitely.Lately, I've written extensively about Apple Computer's moves in the connected home, and certainly some of the company's well-designed products-especially its best-selling iPod-are hits with users. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]() ![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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